
Not a museum of mockups.
Decisions. Trade-offs. Experiments. Learning.
I DESIGN SO PEOPLE ACTUALLY USE THE PRODUCT—
AND SO THE BUSINESS FEELS IT.
//PRE
REAL NEEDS + ALIGNED OKRS
USERS, PAINS & STATED ASSUMPTIONS
RISKS AND SUCCESS CRITERIA
//Production
CRITICAL PROBLEM ≫ PRIORITY
CONTINUOUS VISIBILITY WITH PM/ENG/etc.
EARLY AND FREQUENT VALUE
//Post
MEASURE: ACTIVATION • TTV • CSAT • OKRS
LEARN: FUNNELS, SUPPORT, INTERVIEWS
ITERATE FAST; HARDEN V2/V3
What takes the process from theory to adoption and real impact.
//1
DECISION ARCHITECTURE
SHARP PROBLEM; WRITTEN TRADE-OFFS & GUARDRAILS; SHARED EXIT CRITERIA.
//2
EVIDENCE LOOP
TRACEABLE EVIDENCE: RESEARCH → INSTRUMENTATION → A/B/HOLDOUT (SAMPLE+SIG.).
//3
SYSTEMS THAT SCALE
PATTERNS & TOKENS + FRAMEWORKS & PLAYBOOKS; REPEATABLE EVENTS & CONTRACTS—AT SPEED.
//4
TRUST BY DESIGN
CONSISTENT DESIGN, PLAIN LANGUAGE, AND OBVIOUS CONTROLS FOR LOWER COGNITIVE LOAD.
A product framework created at Simetrik. It lowers cognitive load and turns hard decisions into clear, consistent, measurable experiences.
VOICE OF Nico
///HOVER_KD6
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WHAT I GIVE BACK TO THE CRAFT.















